inthesomeday
Immortan
- Joined
- Dec 12, 2015
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inthesomeday- 1
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inthesomeday- 1
Given the fact that I'm new to these challenges, I had a look at a lot of the past challenges and came to the conclusion that I'm in favor of more open-ended mechanics (like the most recent one) to allow more creative freedom. Keep in mind that, since I'm new and can't exactly look through 48 pages of proposals, I'm not entirely sure whether or not this has been done before or not. If it has, just say so and I'll try to come up with something different.
So, with that in mind, here's my proposed mechanic:
While within enemy borders, your units...
Note that this isn't just restricted to military units. Any idea involving any type of unit within enemy borders goes (and, despite the wording, you can restrict this mechanic to a single unit (i.e. UU) if you want). Edit: Double note that the wording uses "enemy," which though it implies "someone you're at war with," is not restricted as such; think of it more as "while within another Civ's borders" (under any circumstances). I only used "enemy" because I figured it's easiest to balance restricting the bonus to only people you're at war with.
While within rival Civilizations' borders, your units...
UA: Relinquish or Rebel or Tiger in the Mountain
During War, receive a sum of Production and Gold in all Cities for every Declaration of Friendship with another Civilization; additionally receive a copy of a Luxury they own that you do not if they share a common enemy. Upon signing a Peace Treaty with a Civilization, receive a portion of that Civilization's Golden Age progress every turn for the remainder of the treaty (More from Civilizations you have backstabbed).
UU: Iron Sparrowhawk
Enduring heavy mounted unit that replaces the Knight; begins with the March I promotion and damages adjacent enemies upon attack or death. Upon the outbreak of War or the beginning of a Golden Age, receives +1 Moves and no rough terrtain movement penalty for three turns.
UU: Foot Hiker
Pikeman replacement that may use rough terrain as roads, and provides +1 Moves for adjacent Mounted Units that begin their turn next to it. When in rival territory, it and nearby friendly Units generate Gold and Golden Age points from kills. Golden Age points earned this way are shared with Civilizations that have a Declaration of Friendship with you. Upgrades to Musketman.
B'Nei Israel - Moses
UA: The Twelve Spies: While within rival Civilizations' borders during peace, your units generate faith for every tile uncovered and gather intrigue. Scouts and civilian units may enter rival territory without open borders.
UU: Mishkan (Replaces Inquisitor): Unlocked upon founding, rather than enhancing religion, but only one may exist at a time. Generates faith and religious pressure while garrisoned in a city.
UB: Watering Rock (Replaces Water Mill): Provides no production, but acts as a source of fresh water for surrounding tiles. If the Mishkan is garrisoned in this city generates an additional +2 food.
UA: Migrant workers: Workers may always enter rival territory, even without open borders.
Referendum: Upon annexing a city, a referendum ("Does this city want to join Russia?")is held. If this referendum succeeds, Resistance is removed from the city, a courthouse is immediately given, and the city enters a WLTKD (for 3 turns). If it fails, the city enters a resistance of a few turns, equal to double the amount of citizens currently in the city.
(Calculation of the referendum: Base = 10-20% (random) success chance; Russian uniques increase the success chance. See below for the details)
UU: Little Green Men (replace the Riflemen): Gain the 'Suprise Attack' promotion, which doubles the movement points of the Little Green Men upon entering a war. (Increases the referendum's success chance by 5% for every Little Green Men next or in a captured city, which stacks). Litte Green Men never obsolete
UI: Russian Township (may only be constructed in rival Civilizations' borders; can't replace an existing tile improvement): +1 gold and +1 production. Upon declaring war, all tiles within that Civ's border with a Russian Township turn into Russian territory, and also increase combat strength by 20% from any Russian unit stationed on that tile. If peace is negotiated at any time with that civ, all tiles with the Russian Townships are returned to that civ. (Increases the referendum's success chance by 5%, which stacks)
Umayyad Caliphate
Leader: Muawiya
UA: Diwan al-Jund
Great Generals exert religious pressure (+6) of your majority religion when in enemy territory. Upon first using an inquisitor on a conquered city, gain a free melee unit.
UU: Mubarizun (swordsman)
Unique Umayyad swordsman that comes at Theology, is stronger (14 vs. 16 ) and more expensive (75 vs 95 ). Gains a bonus when attacking cities equal to the religious pressure exerted against them of your majority religion (max. +40%).
UB: Great Mosque (Grand Temple)
Only +5 base faith , but missionaries and inquisitors cost 33% less faith to purchase in this city. May spend 200 faith to turn any great person in this city into a Great General.
The Duchy of Courland
Leader: Jacob Kettler
UA: Das Wappen von Kurland
+100% Trade Route length and +1 Production from Marsh tiles during Golden Ages. Forts built outside of Friendly Territory grant Golden Age if they are garrisoned and increase the Combat Strength of nearby Naval Units.
UU: Dargumu Kugis
Replaces Caravel. Is able to cross the border of all Civilizations without needing Open Borders. So long as it ends its turn in a tile owned by a City-State or a Civilization that is not Courland, it generates +2 Golden Age points.
UB: Powder Mill
Armory replacement. Available at Compass. +1 Gold from Marsh Tiles. Whenever an Unit is built in a City with a Powder Mill, recieve Gold based on its Experience.
The Mongol Empire
Ogedei Khan
Steppe Warlords
All cities founded on a flat tile or plains provide a horse resource or two on flat plains. Having a Great General in enemy territory provides all units within that civilization's borders +1 movement for that turn.
Torguud - (replaces Crossbowman)
Has 4 movement points (lost on upgrade) and receives double bonus from Great Generals. Counts as a mounted unit and requires horses.
Yam - (UI)
May only be built two hexes from a city or another yam on flat terrain but may be built in neutral terrain. Claims the tile it's on and two other adjacent tiles and provides the equivalent of a road connection on all adjacent open terrain as well as sight for three tiles of unbroken open terrain.
So, for example, let's say you had 10 units in a rival's territory. Now the equation isIdeology pressure = Other Civ's Influence Level on you - Your Influence Level on them
with positive numbers meaning their ideology is influencing you and negative numbers meaning you are influencing them
Just felt like I had to make that clear in case it wasn't.Ideology pressure = Other Civ's Influence Level on you - (Your Influence Level on them x 1.4)
Also, I'm not sure if I like the UA name, so if anyone comes up with an alternative that would be appreciated.
Thanks! However, I was looking for something more along the lines of something to do with military and it's influence on politics. I settled on Moshch' Sovetskaya for the time being, which translates literally into 'Soviet Might'.How about something simple but yet something general such as "Soviet Propaganda"? (Don't feel forced to change anything though )